Meaningful, informative, engaging, playful digital experiences. Broadcast on all screens, in real time. Infinite new stories to tell.
We listen to your needs, and propose a mechanic as well as an inspiring and engaging story.
Our proprietary technologies are made available to the content to provide a unique experience.
We broadcast the experience on all screens, in real time: Web & Mobile, social networks, embedding, events, living space screens.
The creations evolve in real time in physical spaces (outdoor screens, offices, shopping malls...) but also on your laptop to mobile, Youtube/Facebook Live.
Most of the creations generated by Bright are real-time: they evolve based on data or interactions. And they can engage your communities every second.
Bright's community of artists and designers is inventing new uses for technology and new aesthetics for new stories. We've worked with about 50 artists.
For digital campaigns or events, corporate communications or spaces, Bright's experiences are generated by your community or guests, to federate them collectively.
Our productions are not only aesthetically pleasing, they include information and data intelligently inserted into cutting-edge visuals.
Data is the vehicle of your communication message.
For a single location or thousands, our patented cloud-based generation tools make it easy to distribute creations for networks of spaces. We can broadcast on all your screens, in real time.
"Colloc de Confinement" is a digital experience in augmented reality that invites you to compete with a famous "confined", among about fifty from Marie Kondo to the Pope, from Alien to Tony Montana... A playful, informative and personalized experience in augmented reality on Web & Mobile accessible on https://roommates.brig.ht/.
Bright has produced a video game that displays the artistic data of the Centre Pompidou's collections.
This is the first video game in the history of the Centre Pompidou and the first video game on modern and contemporary art.